Barrier said:
And your statement's 50% false.
I was talking about the redline top speed, and in fact assuming the car could get up to that point... I understand that wind resistance would hinder the car from reaching it way before, but once you get enough horsepower to get up to that mechanical top speed it will be slower if you have the 4.10 gears as opposed to if you could reach your mechanical top speed with the 3.27s. Next time I'll elaborate a bit more... or you can just not nitpick at my little argument thar
No according to the statement you made, it is 100% false. You never stated redline top speed. The fact is you take a modular Mustang with stock gears and run it to a top speed on a clear road for 3 miles. Then take that same car with 4.10's or 4.30's and it will hit a higher top speed than when using the stock gears. The gears allow 4th and 5th gears to be more usable and allow the engine to pull the car in higher gears at a higher mph where the stockers won't.
I even did this with my 99 cobra which in stock form hit 150, but when I had 4.10's the car went to 160 on the same road a week later.
Stang2003GT said:
This is my final post, because people arnt thinking about what im saying just trying to defend 4.10s and put down computer simulation.
because it is a simulation, not fact.
So here is my final try to make you believe that my sim is not crap.
I gave you a chance to prove it isnt crap. Do that and i will take my words back.
I adjusted the sim so the driver launches at 3000 rpms instead of 2000 and shifts gears in .4 of a second instead of .8 secs. Now the average non-racer is now a typical drag racers.
So what is the DA of the simulator? Whats the track conditions, temp, etc? Will the simulator tell you that? What was the shift points of the 1st to 2nd and 2nd to 3rd? How was the 60'? Did he spin real bad or what? What was the tire PSI at? how hot was the engine. What kind of tires? What
suspension did it have? What was the race weight and how much fuel?
Those my friend are all factors that change an ET that
are not on that simulator
What does a stock GT with 3.27 run? 13.8 @ 99 mph (SAE Conditions)
AH HA BONE STOCK 13.8 so why did I produce a 14.5? Well derr I was simulating the average driver who has never been to the race track. dee dee dee 14.5!!!!
The average driver runs 13.8-13.9 in a 5 speed and autos run 14.3-14.5 proving that the simulation isnt accurate.
So don't DIS my calc man, you obviously dont know anything about it or how it works.
I will untl you can prove 1005 concrete proof. All that calc is, is a tool to guestimate mods and conditions. It should never ever be used as a sole reference on how fast a car should be with certain mods. The dyno and dragstrip are the best ways to use as a tool, not some computer prigram that doesnt factor 80% of the conditions that will change an ET.
SO READ MY POST AGAIN THEN READ IT AGAIN, THEN THINK ABOUT SOME MORE AND READ IT AGAIN. I HAVE VERY !!!!SPECIFIED CONDITIONS!!!!, READ AND UNDERSTAND THEM.
No thanks, I did and still basing my 6 years of racing in real conditions and trying things out in real conditions over a computer game.
EDIT: by the way I said this for a reason "In conclusion if you're a guy like me and don't plan on a !!!!!!tire upgrade!!!!!! and don't care about 60 foot times or a .1 sec decrease in time in the quarter and care about your 0 to 60 times, I'd avoid gears."
Too bad that 99.9999% of the dragracing community disagrees with you and they run gears. Dragracers that actually care about the hobby concentrate on that first 60" as it will make or break that run.
There is no way 4.10 vs 3.27 on stock tires would improve by .4.
DragRadials unlock a whole new discussion, then 4.10s are KING!!!!!!!